ResidualPlaybeta Open the radar

Capes

Spitfire Interactive · 2024 · $39.99 · Indie · deal grade D

Measured on 2026-09-23 18:25 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $618 to $927 per month
  • Opportunity: $773 per month at x1.00 dormancy
  • Estimated lifetime owners: 17.8k
  • 70% positive across 506 reviews · 2.6 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

Tactical superhero team-building RPG with deck-building mechanics and mission-based combat, published by Daedalic Entertainment in 2024.

Capes is a modest but mechanically sound indie title earning $1.16k/mo residual revenue against a $166k lifetime net. The 70% positive rating and tactical depth attracted a core audience, but mainstream visibility remains limited. Opportunity exists for a publisher repositioning it toward tabletop/card-game enthusiasts or reviving it with modest content drops; the single-digit player base and 9+ months of dev silence suggest the studio may be receptive to acquisition or co-publishing expansion. Most realistic play: publishing.

  • Risk: Superhero tactics genre is competitive (Midnight Suns, XCOM-likes); Capes occupies a narrow middle ground that has not yet resonated at scale.
  • Risk: Studio is small (2 titles, Australian indie) with no public communication in 9+ months, raising questions about capacity for post-launch support or DLC development.
  • Risk: Median playtime of 24 hours suggests limited replayability or endgame loop, which may explain near-zero active players despite positive sentiment.

This case as Markdown · Estimates carry ±30-50% error per title.