Breakout 13
ALT Lab · 2023 · $9.99 · Adventure · deal grade B
Measured on 2026-10-02 11:04 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $849 to $1.3k per month
- Opportunity: $1.4k per month at x1.30 dormancy
- Estimated lifetime owners: 276.0k
- 88% positive across 7497 reviews · 17.0 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
Breakout 13 is a full-motion-video adventure game centered on the real-world internet addiction treatment facility Yang Yongxin's internet addiction boot camp, presented as an interactive drama with branching narrative and embedded minigames.
Breakout 13 has quietly generated $548k lifetime net revenue on modest visibility, maintaining 88% positive sentiment and 65% continued engagement despite zero promotional activity in the past 12 months and minimal developer communication. The title appeals to a niche but resilient FMV audience, particularly in Chinese markets (6374 Chinese reviews), and currently earns $947/mo residual revenue with no active marketing spend. The primary risk is the developer's fading studio status and the game's dependency on Chinese-language cultural specificity, which may limit revival upside outside Asia, but the strong lifetime-to-current ratio suggests sustainable long-tail performance. Most realistic play: watch.
- Risk: FMV games remain a niche genre with volatile player interest; over 85% of reviews are in Chinese, narrowing addressable market for English-language revival campaigns.
- Risk: Player reviews cite unexplained dead ends and unclear progression, suggesting UX friction that may require design intervention to unlock replay or DLC sales.
- Risk: Developer (ALT Lab) shows fading studio status with no public communication in 23+ months and only one title in portfolio, raising long-term support and IP stability questions.
This case as Markdown · Estimates carry ±30-50% error per title.