ResidualPlaybeta Open the radar

Epic Auto Towers

Aleksandr Golovkin · 2024 · $14.99 · Casual · deal grade B

Measured on 2026-10-02 20:22 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $256 to $384 per month
  • Opportunity: $480 per month at x1.50 dormancy
  • Estimated lifetime owners: 30.8k
  • 71% positive across 790 reviews · 2.9 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 4 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

Epic Auto Towers is a casual tower-defense-like idle game where players build and upgrade automotive structures in early access.

This is a quiet, solo-dev title earning solid residual revenue with a small but engaged core audience; the 70%+ positive sentiment and median playtime of 292 hours suggest loyal retention despite minimal marketing. The game has zero discounting history and no recent dev communication, making it a candidate for light operational oversight or a publishing refresh rather than a major acquisition. Best suited for a publisher seeking low-risk catalog depth or a revival partner who can activate dormant wishlists with fresh communication. Most realistic play: publishing.

  • Risk: Casual idle-game category is saturated; differentiation is unclear from genre alone.
  • Risk: Solo developer with no team depth; sustainability of updates and live-ops support is uncertain.
  • Risk: Four-month silence on developer communication and zero promotions in 48 months suggests either dormancy or lack of growth ambition.

This case as Markdown · Estimates carry ±30-50% error per title.