ResidualPlaybeta Open the radar

Thief II: The Metal Age

Looking Glass Studios · 2012 · $6.99 · Action · deal grade B

Measured on 2026-10-05 02:42 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $326 to $490 per month
  • Opportunity: $775 per month at x1.90 dormancy
  • Estimated lifetime owners: 146.0k
  • 94% positive across 2146 reviews · 10.9 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

Thief II: The Metal Age is a 2002 first-person stealth-action immersive sim set in a gothic industrial city, where the player assumes the role of master thief Garrett.

This is a foundational immersive-sim title with exceptionally strong player sentiment (94% positive) and a loyal, engaged community that still generates solid four-figure monthly residuals despite minimal marketing. The franchise pioneered first-person stealth and continues to influence AAA design (Dishonored, Prey, Hitman). However, the title is dormant: no developer updates in years, technical debt requires community patches to run on modern systems, and localization gaps (especially Russian, at nearly 20%) leave revenue on the table. For a publisher or studio seeking a recognized IP anchor with built-in credibility among immersive-sim enthusiasts, or a revival campaign targeting that audience, this warrants close examination. Acquisition of the game alone is unlikely given Eidos Interactive ownership; the play is licensing or partnership with Eidos. Most realistic play: licensing.

  • Risk: Player reviews cite mandatory community patches for modern OS compatibility; technical debt may escalate hosting and support costs if revived.
  • Risk: Peak player count (25 in last 30 days) and current active users (9) suggest a niche audience; growth ceiling is likely modest without major restoration or remaster.
  • Risk: Published by Eidos Interactive (now Square Enix); IP rights clearance and publisher consent required for any substantive revival or porting effort.

This case as Markdown · Estimates carry ±30-50% error per title.