SteamWorld Build
The Station · 2023 · $24.99 · Simulation · deal grade B
Measured on 2026-10-05 02:54 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.0k to $2.9k per month
- Opportunity: $3.3k per month at x1.35 dormancy
- Estimated lifetime owners: 75.9k
- 85% positive across 2291 reviews · 15.7 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
A casual steampunk city builder with mining and tower-defense mechanics, blending Anno simplicity with Dungeon Keeper flavor in the SteamWorld franchise.
SteamWorld Build has quietly accumulated $374k lifetime revenue on modest but steady engagement (22 current players, 84% positive sentiment). The title operates at $2.6k/mo residual with strong elasticity (1.8), suggesting price-sensitive audiences respond to discounts; 12 promotions in 12 months confirm active commercial management. For revival or publishing partners, the appeal lies in franchise IP ownership (The Station/Thunderful control the SteamWorld universe), solid controller support, Steam Deck compatibility, and a community that praises accessibility over complexity. The risk is structural: players find it lighter than intended and less replayable than genre peers, limiting organic word-of-mouth beyond the existing fan base. Most realistic play: revival.
- Risk: Player feedback consistently notes low difficulty, limited replayability, and difficulty curves that flatten after early unlock of free-relocation mechanic, capping session length for non-hardcore audiences.
- Risk: Recent user reports of mouse input failure in menus and Steam Deck regression despite earlier praise for portability, suggesting either a recent patch regression or platform drift.
- Risk: Niche positioning (non-mainstream, B-grade) and modest review velocity (16.7/mo) indicate the game has not achieved crossover appeal despite favorable sentiment; franchise loyalty may be its ceiling.
This case as Markdown · Estimates carry ±30-50% error per title.