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Deponia

Daedalic Entertainment · 2012 · $9.99 · Adventure · deal grade B

Measured on 2026-09-24 10:39 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $2.9k per month
  • Opportunity: $3.9k per month at x1.60 dormancy
  • Estimated lifetime owners: 785.0k
  • 86% positive across 14681 reviews · 45.6 reviews/month

Why it's flagged

  • Developer silent for 7.2 years
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

A German-developed point-and-click adventure about a cynical protagonist navigating an absurdist world across four interconnected chapters.

Deponia holds solid four-figure monthly residuals despite zero promotional activity in the past year and minimal developer engagement, suggesting the franchise has reached a stable, low-maintenance state. The IP remains owned by Daedalic Entertainment, but the title itself represents a catalog asset with sustained interest: players value the humor and visual craft, though accessibility concerns and protagonist polarization limit mainstream appeal. This is a watch for consolidators seeking proven niche adventure franchises with established communities, or for Daedalic itself if seeking to revive the series through modern remakes or enhanced ports. Most realistic play: watch.

  • Risk: Protagonist's abrasive personality and absurdist German humor are divisive; non-native speakers report translation/localization friction that may limit growth beyond core adventure enthusiasts.
  • Risk: Point-and-click controls and object-interaction design trigger recurring complaints about unintuitive UI and picking-up mechanics, suggesting a modernized control scheme or UX overhaul would be needed for a console port or revival.
  • Risk: Developer studio status is marked fading with no community posts in a year and no discounts run in 12 months, indicating deprioritization or resource constraints that could affect support and cross-promotion.

This case as Markdown · Estimates carry ±30-50% error per title.