Echoes of the Living
MoonGlint Studio · 2025 · $24.99 · Action · deal grade A
Measured on 2026-09-26 07:45 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.7k to $7.0k per month
- Opportunity: $7.6k per month at x1.30 dormancy
- Estimated lifetime owners: 40.2k
- 84% positive across 1040 reviews · 28.0 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Store page localized in only 2 language(s)
- Last discounted 3 months ago, 7 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A fixed-camera survival horror homage to classic Resident Evil, built by MoonGlint Studio and currently in early access with multi-character campaign structure.
Echoes of the Living commands a devoted niche audience and solid monthly residuals despite minimal marketing footprint and zero discount activity in its lifecycle. The 83% positive rate, high replay completion (70% still playing), and consistent developer engagement suggest strong product-market fit within the hardcore survival-horror community. For a publisher or acquiring studio, the opportunity lies in expanding localization (44% gap, notably Spanish), stabilizing technical performance, and orchestrating a measured early-access-to-full-launch campaign that leverages the passionate existing base. Most realistic play: publishing.
- Risk: Early-access status with reported bugs, loading delays, and zero Steamdeck support; technical polish will determine conversion to full release.
- Risk: Current player count is minimal (single digits concurrent); growth depends entirely on reaching genre enthusiasts and RE-adjacent audiences outside current visibility.
- Risk: Developer is a one-title studio; succession planning and post-launch support capacity are unknowns.
This case as Markdown · Estimates carry ±30-50% error per title.