Transliminal: Beyond The Backrooms
Corey Jeffries · 2022 · $12.49 · Action · deal grade B
Measured on 2026-09-26 14:35 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $461 to $692 per month
- Opportunity: $749 per month at x1.30 dormancy
- Estimated lifetime owners: 6.1k
- 91% positive across 155 reviews · 7.4 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
A first-person liminal-space exploration game set in procedurally shifting backroom environments, currently in early access.
Transliminal holds solid residual revenue on a tiny concurrent base, suggesting a devoted core audience that tolerates early-access stasis. The title scores well on sentiment and has accumulated meaningful lifetime play despite minimal marketing or discount activity. This is a candidate for acquisition if the buyer seeks to revive dormant indie IP with proven genre appeal, or for publishing if Spatial Quotient wants hands-on development support to ship a 1.0 and monetize the installed base more aggressively. Most realistic play: publishing.
- Risk: Early-access limbo with no dev communication in ~3 months and no recorded discount or build activity suggests either stalled development or developer capacity constraints.
- Risk: Liminal-space and backrooms genres are novelty-driven and crowded on indie storefronts; audience retention post-1.0 launch is unproven.
- Risk: Solo developer studio with one title creates key-person risk and limits post-acquisition integration.
This case as Markdown · Estimates carry ±30-50% error per title.