ResidualPlaybeta Open the radar

Glory & Miserable Survivors DX

TLACHTLI · 2023 · $9.99 · Action · deal grade C

Measured on 2026-10-05 06:45 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $997 to $1.5k per month
  • Opportunity: $1.2k per month at x1.00 dormancy
  • Estimated lifetime owners: 60.4k
  • 89% positive across 1584 reviews · 20.0 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A Vampire Survivors-style roguelike with character-driven narrative payoffs, developed by TLACHTLI and published by Mango Party.

Glory & Miserable Survivors DX sits in a quiet but stable niche: it holds a devoted, international player base (particularly in Korea and Japan, per review distribution) and generates solid residual revenue with minimal ongoing support. The 88.7% positive rating and consistent engagement suggest the game's core loop and art direction resonate durably. This is a revival or light-touch publishing opportunity for a studio seeking a low-maintenance, aesthetically strong catalog title that requires no licensing renegotiation and can sustain itself; it is not a headline acquisition, but it rewards patient operators. Most realistic play: revival.

  • Risk: Vampire Survivors subgenre is crowded; differentiation rests entirely on art, narrative structure, and mechanical tweaks that may not sustain fresh cohorts of players without active marketing.
  • Risk: Developer has posted only 3 times in the past year and made no discount runs in 12 months, suggesting minimal ongoing iteration or live-ops appetite.
  • Risk: 41 months since build with no cloud save, no workshop, and no trading cards limits engagement surface and long-tail discoverability.

This case as Markdown · Estimates carry ±30-50% error per title.