ResidualPlaybeta Open the radar

Alien Rage - Unlimited

CI Games · 2013 · $19.99 · Action · deal grade B

Measured on 2026-10-05 06:59 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $208 to $311 per month
  • Opportunity: $415 per month at x1.60 dormancy
  • Estimated lifetime owners: 108.0k
  • 68% positive across 3587 reviews · 2.4 reviews/month

Why it's flagged

  • Developer silent for 8.4 years
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • 60% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

Alien Rage - Unlimited is a straightforward old-school corridor FPS with weapon variety and boss encounters, released by CI Games in 2013.

This title occupies a stable but minimal revenue zone: it generates low three-figure monthly residuals with no active discount strategy, suggesting price stability and a small evergreen audience. The 68% positive sentiment, modest median playtime of 8 hours, and consistent international review traffic (especially Russian and Simplified Chinese) indicate a modestly resilient catalog title. However, the complete absence of developer communication for 100 months, zero promotions in 12 months, and near-zero concurrent players suggest the title is dormant rather than actively cultivated. It is interesting primarily as a watch case: a genre-familiar asset that could benefit from light marketing investment or inclusion in a publisher's back-catalog bundle strategy, but acquisition alone carries minimal upside without planned revival activity. Most realistic play: watch.

  • Risk: Corridor FPS genre is crowded and the title offers no distinguishing mechanics or narrative hook that modern audiences expect.
  • Risk: 100 months without developer communication and zero posts in the last year suggest limited capacity for bug fixes, engine updates, or platform compatibility work.
  • Risk: Built in 2013 with no cloud save, workshop, or card support; may require work to meet current platform standards or console certification requirements.

This case as Markdown · Estimates carry ±30-50% error per title.