ResidualPlaybeta Open the radar

Jumbo Airport Story

Kairosoft Co.,Ltd · 2023 · $8.99 · Casual · deal grade B

Measured on 2026-10-01 20:19 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $244 to $365 per month
  • Opportunity: $487 per month at x1.60 dormancy
  • Estimated lifetime owners: 14.2k
  • 91% positive across 392 reviews · 5.4 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (40 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 3 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

A casual airport-management sim from Kairosoft with progression-based gameplay and light simulation mechanics, ported to PC in 2023.

Jumbo Airport Story sits in a quiet but stable revenue tier with solid four-figure monthly residuals and a loyal, small owner base largely concentrated in Asia-Pacific markets (Chinese and Japanese reviews dominate). The 91% positive rating and median playtime above 9 hours suggest strong retention among the niche simulation-management audience, but the title sees minimal seasonal promotion activity and has generated only moderate localization investment relative to its audience spread. For a publisher with regional strength in Japan or China, or a developer exploring catalog backfill in the management-sim genre, this represents a low-risk, low-drama acquisition or publishing rights negotiation. Most realistic play: publishing.

  • Risk: The game's player base has plateaued at a mid-sized level with no promotional calendar in the past 12 months, suggesting limited upside from organic discovery or seasonal sales.
  • Risk: Built 28 months ago; no developer communication recorded in the data window and no active workshop or modding ecosystem to sustain engagement.
  • Risk: One-third of the lifetime user base acquired via key gifting or other non-Steam channels, indicating reliance on external acquisition that may not repeat under new stewardship.

This case as Markdown · Estimates carry ±30-50% error per title.