ResidualPlaybeta

GYLT

Haven Media · 2023 · $19.99 · Action · deal grade B

  • Estimated net residual revenue: $1.6k to $2.4k per month
  • Opportunity: $3.2k per month at x1.60 dormancy
  • Estimated lifetime owners: 28.8k
  • 95%% positive across 1284 reviews · 15.8 reviews/month

Why it's flagged

  • Developer silent for 2.8 years
  • Last build shipped 6 months ago
  • Last discounted 1 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x2.2 review velocity during past deep sales

Analyst notes (AI-assisted)

GYLT is a narrative-driven action game about a girl navigating a surreal world to confront school bullying, developed by Haven Media and published by Parallel Circles.

GYLT maintains a 95% positive score and $1,973/mo residual revenue on a $19.99 price point 33 months post-launch, despite minimal developer engagement and no major sales activity in the past year. The title's thematic strength (bullying awareness), solid 28K lifetime units, and 14-language localization suggest untapped potential in education partnerships, regional marketing (especially Simplified Chinese, 11% localization gap), and platform expansion. Best suited for acquisition by a publisher seeking quiet, high-sentiment IP for school curricula integration or indie studio acquisition focused on catalog depth. Most realistic play: acquisition.

  • Risk: Manual save absence frustrates achievement hunters and limits speedrun/challenge-run appeal; likely non-trivial to retrofit.
  • Risk: Bullying-focused narrative limits mainstream commercial ceiling but creates niche educational positioning that requires different go-to-market.
  • Risk: Developer (Haven Media) has shipped only one title and gone silent for 33 months; acquisition includes studio status risk and unknown IP stewardship capacity.

This case as Markdown · Estimates carry ±30-50%% error per title.