GYLT
Haven Media · 2023 · $19.99 · Action · deal grade B
Measured on 2026-09-23 16:43 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.1k to $1.6k per month
- Opportunity: $2.1k per month at x1.60 dormancy
- Estimated lifetime owners: 36.3k
- 95% positive across 1294 reviews · 10.5 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x2.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
GYLT is a narrative-driven action game exploring school bullying through a protagonist navigating a surreal, partially-hostile environment.
GYLT holds modest but consistent residuals for a 2023 indie title with limited marketing footprint. The game's thematic focus on youth mental health and bullying positions it for educational licensing, school adoption programs, or bundling with wellness platforms, rather than traditional game publishing. The 95%-positive review sentiment and explicit player enthusiasm for its message suggest strong fit for institutional buyers or NGOs, though commercial upside is constrained by low concurrent players and dormant developer output. Most realistic play: licensing.
- Risk: Concurrent player base is very small (low single digits), indicating minimal organic discovery or retention momentum post-launch.
- Risk: Player reviews cite bugs and crashes; no developer communication for 33 months suggests limited post-launch support capacity or prioritization.
- Risk: Thematic focus on bullying and mental health may not translate to broad commercial appeal, but does unlock non-traditional buyer segments.
This case as Markdown · Estimates carry ±30-50% error per title.