Super Hexagon
Terry Cavanagh · 2012 · $2.99 · Action · deal grade B
Measured on 2026-10-05 17:12 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $357 to $536 per month
- Opportunity: $849 per month at x1.90 dormancy
- Estimated lifetime owners: 1.4M
- 97% positive across 25147 reviews · 27.8 reviews/month
Why it's flagged
- Developer silent for 4.4 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A minimalist arcade action game where you rotate a hexagon to dodge incoming obstacles at escalating speeds across six brutally difficult levels.
Super Hexagon is a quiet success: over a decade old, it sustains solid four-figure monthly residuals with near-universal player approval and a devoted, still-active community. The title is a clean intellectual property owned outright by an operating indie studio, carries negligible platform risk, and benefits from its sub-$3 price point and low friction barrier to impulse purchase. This is a catalog hold, not a turnaround play, but it merits monitoring for modest publishing partnerships (mobile ports, console editions) or licensing opportunities that could unlock dormant revenue tiers without developer overhead. Most realistic play: watch.
- Risk: Hyper-casual arcade genre is crowded; differentiation is almost entirely execution and presentation, which limits expansion appeal beyond core audience.
- Risk: No recent dev communication (last post ~52 months ago) raises questions about future platform maintenance or platform-specific bug fixes if ecosystems shift.
- Risk: Extreme difficulty curve deters mainstream audiences; the game's appeal is deliberately niche and unlikely to grow beyond current player base through content alone.
This case as Markdown · Estimates carry ±30-50% error per title.