ResidualPlaybeta Open the radar

Super Hexagon

Terry Cavanagh · 2012 · $2.99 · Action · deal grade B

Measured on 2026-10-05 17:12 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $357 to $536 per month
  • Opportunity: $849 per month at x1.90 dormancy
  • Estimated lifetime owners: 1.4M
  • 97% positive across 25147 reviews · 27.8 reviews/month

Why it's flagged

  • Developer silent for 4.4 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A minimalist arcade action game where you rotate a hexagon to dodge incoming obstacles at escalating speeds across six brutally difficult levels.

Super Hexagon is a quiet success: over a decade old, it sustains solid four-figure monthly residuals with near-universal player approval and a devoted, still-active community. The title is a clean intellectual property owned outright by an operating indie studio, carries negligible platform risk, and benefits from its sub-$3 price point and low friction barrier to impulse purchase. This is a catalog hold, not a turnaround play, but it merits monitoring for modest publishing partnerships (mobile ports, console editions) or licensing opportunities that could unlock dormant revenue tiers without developer overhead. Most realistic play: watch.

  • Risk: Hyper-casual arcade genre is crowded; differentiation is almost entirely execution and presentation, which limits expansion appeal beyond core audience.
  • Risk: No recent dev communication (last post ~52 months ago) raises questions about future platform maintenance or platform-specific bug fixes if ecosystems shift.
  • Risk: Extreme difficulty curve deters mainstream audiences; the game's appeal is deliberately niche and unlikely to grow beyond current player base through content alone.

This case as Markdown · Estimates carry ±30-50% error per title.