The Casting of Frank Stone™
Supermassive Games · 2024 · $29.99 · Adventure · deal grade A
Measured on 2026-09-24 10:49 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $10.5k to $15.8k per month
- Opportunity: $17.7k per month at x1.35 dormancy
- Estimated lifetime owners: 223.0k
- 62% positive across 6012 reviews · 59.9 reviews/month
Why it's flagged
- Developer silent for 17 months
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A narrative adventure by Supermassive Games set in the Dead by Daylight universe, blending interactive storytelling with horror cinema mechanics.
Frank Stone sits in an awkward middle ground: too niche for mainstream audiences (Dead by Daylight familiarity required), but generating solid residual revenue well below its production curve. The game's technical performance issues and pacing criticisms are not insurmountable; a targeted optimization pass plus narrative DLC or spin-off content could unlock stronger retention and secondary sales. Best suited for a publisher seeking to salvage back-catalog IP or a studio wanting to test narrative revival on a controlled bet. Most realistic play: revival.
- Risk: Behaviour Interactive holds the Dead by Daylight franchise; Frank Stone acquisition would require simultaneous licensing agreement or renegotiation, limiting standalone upside.
- Risk: Cutscene buffering and frame-rate instability are the top complaint across all regions; any revival plan must begin with a technical audit and rebuild of cinematic rendering.
- Risk: The game's appeal is heavily skewed toward existing DBD players; expansion outside that cohort will require marketing spend that may not justify incremental gain.
This case as Markdown · Estimates carry ±30-50% error per title.