The Casting of Frank Stone™
Supermassive Games · 2024 · $29.99 · Adventure · deal grade A
- Estimated net residual revenue: $16.0k to $23.9k per month
- Opportunity: $32.9k per month at x1.65 dormancy
- Estimated lifetime owners: 176.9k
- 62%% positive across 5954 reviews · 91.0 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 23 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
A narrative adventure set in the Dead by Daylight universe where player choices shape survival outcomes across a 6-10 hour campaign.
Frank Stone generated $1.55M lifetime on 177k units at $30, and still pulls $19.9k/mo residual revenue with 91 reviews/mo. However, the 62% positive rating masks systemic technical issues (cutscene frame drops, crashes in Chapter 6, save-reload limitations) that have persisted 23 months post-launch and actively suppress word-of-mouth and retention. The title appeals narrowly to DBD franchise devotees; broader appeal is capped by middling narrative execution and poor optimization that reviewers cite as deal-breakers. Best angle is engineering recovery through technical polish and post-launch content rather than acquisition. Most realistic play: revival.
- Risk: Game is set within Dead by Daylight IP owned by Behaviour Interactive; any revival or monetization expansion requires publisher alignment on roadmap and content.
- Risk: Frame drops at cutscene boundaries and hard crashes in progression checkpoints (Chapter 6 key interaction) are 23+ months unresolved; suggests either engine debt or platform-specific bugs that may require senior engineering resource.
- Risk: Core audience is DBD players seeking lore integration; general adventure/narrative game market views title as undifferentiated Supermassive fare with subpar optimization.
This case as Markdown · Estimates carry ±30-50%% error per title.