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THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

SNK CORPORATION · 2014 · $14.99 · Action · deal grade B

Measured on 2026-10-05 19:26 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $2.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 195.0k
  • 91% positive across 3142 reviews · 19.0 reviews/month

Why it's flagged

  • Developer silent for 4.7 years
  • Studio active elsewhere (18 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION is SNK's polished remaster of the beloved 1998 arcade fighter, now a quiet earner on Steam.

This title sits in a sweet spot: a legacy fighting game with strong IP recognition, consistent positive sentiment, and solid residual monthly revenue across a mid-sized owner base. The 90%+ review positivity and geographic diversity (particularly strong in Indonesia, Russia, China) suggest durable appeal among fighting-game enthusiasts. For a publisher seeking a low-risk catalog addition or a studio considering a fighting-game revival play, KOF98 UMFE's stability and franchise pedigree justify exploration, though the title's age and the franchise's current market position require realistic expectations about growth ceiling. Most realistic play: acquisition.

  • Risk: Fighting-game audience fragmentation and dominance of newer titles (Street Fighter 6, Tekken 8) limit expansion potential; title is primarily a nostalgic play for an aging core cohort.
  • Risk: No cloud save, workshop support, or active community content pipeline; porting or maintenance costs may exceed incremental revenue on new platforms.
  • Risk: Developer communication dormant for 54 months; post-acquisition support or content roadmap would require new resource commitment.

This case as Markdown · Estimates carry ±30-50% error per title.