Wargame: Airland Battle
Eugen Systems · 2013 · $19.99 · Indie · deal grade B
Measured on 2026-10-05 10:58 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $208 to $312 per month
- Opportunity: $416 per month at x1.60 dormancy
- Estimated lifetime owners: 269.0k
- 87% positive across 4458 reviews · 2.4 reviews/month
Why it's flagged
- Developer silent for 12.4 years
- Studio active elsewhere (10 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 6 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
Real-time tactical wargame focused on Cold War-era airland combat with deep unit rosters and asymmetric faction mechanics.
Wargame: Airland Battle is a quiet earner with solid community retention (87% positive, half still active) and stable residual revenue in the $300/mo range despite zero promotional activity in over a year. The franchise has modest but loyal reach across multiple languages, particularly strong in Russian and English markets. This is a legitimate catalog hold for patient publishers or a candidate for light revival (balance patches, community events) that could reactivate lapsed players without heavy investment. Not a blockbuster play, but defensible as part of a legacy games portfolio. Most realistic play: watch.
- Risk: Player count has contracted to single digits concurrent; matchmaking queues may already be thin, which could accelerate decline if new players cannot find opponents.
- Risk: Build is over seven years old with no developer activity in 12+ months; engine and netcode may face compatibility drift with modern OS updates.
- Risk: Real-time tactics genre skews hardcore; audience is not expanding, only aging alongside the title.
This case as Markdown · Estimates carry ±30-50% error per title.