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Zet Zillions

OTA IMON Studios · 2024 · $9.99 · Strategy · deal grade B

Measured on 2026-09-23 17:24 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $482 to $723 per month
  • Opportunity: $813 per month at x1.35 dormancy
  • Estimated lifetime owners: 29.0k
  • 88% positive across 791 reviews · 8.2 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio quiet across its whole catalog
  • Last discounted 1 months ago, 12 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

A 2024 deck-building roguelike that fuses Faster Than Light's meta-navigation with Slay the Spire's card combat, wrapped in a stylish sci-fi narrative.

Zet Zillions launched in 2024 to solid critical reception (87% positive) and landed meaningful lifetime revenue, but has gone quiet operationally: zero discount promotions in 12 months, no developer posts in 18 months, and a studio marked as fading. The game still generates low four-figure monthly residuals from a small but engaged core. This is an acquisition or publishing partnership candidate if the buyer seeks a genre-hybrid with proven structural appeal and wants to breath-test revival via content, marketing, or live updates without needing to greenlight new IP. Most realistic play: acquisition.

  • Risk: Deck-builders and roguelikes are crowded; Zet Zillions competes directly against established franchises (FTL, Slay the Spire) and newer darlings (Balatro), making differentiation and marketing spend critical.
  • Risk: Developer studio is fading with only two titles to its name and no public communication in 18 months; acquisition would require clarity on IP ownership, retention of design intent, and whether core creator involvement is recoverable.
  • Risk: Mid-sized owner base and declining active players (13 peak in last 30 days) suggest the game may have hit natural audience saturation without live content or seasonal hooks.

This case as Markdown · Estimates carry ±30-50% error per title.