Peaks of Yore
Anders Grube Jensen · 2023 · $18.99 · Action · deal grade B
Measured on 2026-09-23 12:13 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.0k to $4.4k per month
- Opportunity: $4.8k per month at x1.30 dormancy
- Estimated lifetime owners: 144.0k
- 97% positive across 3790 reviews · 31.2 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
Peaks of Yore is a precision climbing platformer with punishing difficulty and deep movement mechanics, built around mastering grip timing and momentum across procedurally-styled peaks.
A quiet success story: this 2023 solo-dev title has already cleared its lifetime baseline with strong community retention (55% still playing) and nearly universal sentiment (97% positive). Residual revenue sits at a mid-range floor, driven by steady organic discovery, workshop engagement and DLC uptake rather than marketing spend. Relevant for revival-stage publishers or IP platforms seeking proof-of-concept climbing mechanics, speedrun-friendly design, or catalog depth in the precision-action niche. Most realistic play: watch.
- Risk: Peak player count remains modest (49 in last 30 days); growth is organic and slow, signaling limited mainstream breakout potential despite quality.
- Risk: Solo developer with one title and minimal post-launch communication (last dev post ~10 months ago) raises questions about long-term support and scalability.
- Risk: 100% English localization gap leaves non-English markets largely untapped, constraining regional revenue and community growth.
This case as Markdown · Estimates carry ±30-50% error per title.