ResidualPlaybeta Open the radar

Car For Sale Simulator

Red Axe Games · 2024 · $16.99 · Indie · deal grade C

Measured on 2026-09-23 10:36 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $14.5k to $21.8k per month
  • Opportunity: $18.1k per month at x1.00 dormancy
  • Estimated lifetime owners: 810.0k
  • 79% positive across 21198 reviews · 146.1 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

Car For Sale Simulator is an indie management and driving game where players buy, restore, customize and sell vehicles while building an auto showroom business.

This 2024 title has generated solid lifetime net revenue and maintains healthy residual monthly income despite zero promotional activity in the past four years, suggesting organic player retention and word-of-mouth strength in a niche but durable segment. Community sentiment is mixed but leans positive; players cite engaging car mechanics and roster appeal but surface recurring complaints around content loops, save-file bugs, and perceived feature disparity versus earlier marketing claims. The game is quiet but profitable, making it an interesting watch for publishers seeking low-risk catalog depth or for revival opportunities if core issues (stability, content variety, showroom customization) are addressed. Most realistic play: watch.

  • Risk: Save-file corruption on specific event outcomes (e.g., blackjack win states) reported by players; data loss risk erodes trust and repeat play.
  • Risk: Car simulator and management sim markets are saturated; players cite repetitive early-game loops and perceive thin content variety versus competitor offerings.
  • Risk: Developer messaging around feature roadmap appears disconnected from shipped state, generating player perception of unmet promises and potential sequel fatigue.

This case as Markdown · Estimates carry ±30-50% error per title.