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ENDALOR

Diorite Games · 2026 · $19.99 · Action · deal grade B

Measured on 2026-10-03 10:04 UTC, 2 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.6k to $2.4k per month
  • Opportunity: $2.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 10.3k
  • 70% positive across 280 reviews · 12.0 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-31; the live figures above take precedence over any numbers in it.

ENDALOR is an early-access action game with souls-like mechanics launched in early 2024 by indie studio Diorite Games.

A technically rough but earnest title sitting at a crossroads: it has mustered a modest but engaged core (solid four-figure monthly residuals, 60% still-playing rate), yet lacks the polish, controller support, and dev cadence expected of the genre. The no-discount strategy and single-title studio posture suggest resource constraints. For a patient publisher, the game's B-grade foundation and 25-hour median playtime hint at dormant potential if localization, stability, and input parity are addressed; for a studio owner, the upside is modest but real. Most realistic play: publishing.

  • Risk: Recurring crash reports and optimization walls at late-game checkpoints threaten retention and refund rates; controller support is wholly absent in a genre where it is near-mandatory.
  • Risk: Zero promotional activity in 12 months and no dev posts in roughly two months signal either burnout or pivoting; a mid-sized owner base may fragment without visible roadmap.
  • Risk: Russian localization gap (19.5% LOC shortfall) and single-language UI limit addressable market, especially given 20 Russian reviews and strong regional demand signals.

This case as Markdown · Estimates carry ±30-50% error per title.