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ANIWARS: Call of the Void

Breaker Interactive · 2025 · $12.99 · Indie · deal grade B

Measured on 2026-10-01 15:57 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $806 to $1.2k per month
  • Opportunity: $1.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 7.4k
  • 94% positive across 201 reviews · 9.3 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

ANIWARS: Call of the Void is an early-access indie roguelike strategy game with hand-drawn anime art that blends tactical deck-building with procedural runs.

This title occupies a niche sweet spot: a B-grade early-access game with strong retention (88% still playing), robust positive sentiment (93%), and consistent monthly residuals, built by an active solo studio. The opportunity is modest but real for a publisher seeking to co-develop the 1.0 release and capture upside from a tight, engaged community that craves meta-progression and quality-of-life polish. Acquisition alone is unlikely to be attractive; publishing or co-dev partnership is the realistic play. Most realistic play: publishing.

  • Risk: Roguelike strategy is a crowded category; differentiation rests on art and mechanics, both of which are unproven at scale.
  • Risk: Early-access status and small current playerbase (7 concurrent) mean the codebase and balance are still volatile; 1.0 release is the real commercial inflection.
  • Risk: 25% localization gap (Russian untranslated) suggests modest international ambition to date; expansion cost unclear.

This case as Markdown · Estimates carry ±30-50% error per title.