Fun with Ragdolls Plus
Jadon Barnes · 2026 · $19.99 · Action · deal grade B
Measured on 2026-09-26 08:26 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.1k to $1.6k per month
- Opportunity: $1.7k per month at x1.30 dormancy
- Estimated lifetime owners: 7.6k
- 78% positive across 220 reviews · 7.8 reviews/month
Why it's flagged
- Developer active, last post 5 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
A physics-based parkour platformer with ragdoll mechanics and basic combat, released in early 2026 by a two-title indie studio.
Fun with Ragdolls Plus sits in an awkward middle ground: technically functional (77% positive), but players consistently note it feels incomplete relative to its predecessor and lacks the modding ecosystem that made the original valuable. The title generates solid residuals despite minimal promotion and a tiny active base, suggesting core mechanics resonate with a niche audience. However, the feature gaps, inconsistent combat, and missing workshop support indicate this is either a premature launch or a side project that hasn't earned priority development time. An acquisition play makes little sense; a publishing restart (deeper bugfixes, restored features, Steam Workshop) could unlock modest upside if the studio has appetite to revisit it. Most realistic play: publishing.
- Risk: Players explicitly compare this unfavorably to the original title and report missing mechanical features (vehicles, ragdoll types, laser cannons, workshop support); buyers risk inheriting a sequel that underperforms its predecessor.
- Risk: Multiple reviews cite unresolved bugs and describe grappling as inconsistent; no achievements, cloud saves, or trading cards suggest technical infrastructure gaps typical of early-stage projects.
- Risk: Developer has posted once in four months and run zero discount campaigns in 12 months, signaling either low engagement or a title parked pending larger updates.
This case as Markdown · Estimates carry ±30-50% error per title.