ResidualPlaybeta Open the radar

Dragon's Lair

Digital Leisure Inc. · 2013 · $9.99 · Action · deal grade B

Measured on 2026-10-02 21:20 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $160 to $240 per month
  • Opportunity: $319 per month at x1.60 dormancy
  • Estimated lifetime owners: 50.5k
  • 77% positive across 724 reviews · 3.7 reviews/month

Why it's flagged

  • Developer silent for 9.4 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A 2013 digital recreation of the 1983 arcade classic Dragon's Lair, featuring rotoscoped animation and quick-time-event gameplay.

Dragon's Lair sits in a curious middle ground: it owns meaningful licensed IP with enduring brand recognition, generates modest four-digit monthly residuals despite zero promotional activity in over a year, and maintains solid positive sentiment (77%). However, a defunct developer, critical control-loop bugs that players report across multiple reviews, and complete absence of post-launch support suggest the title is technically stranded. The IP angle is real, but acquiring this specific build as-is carries execution risk. Worth monitoring if rights reversion is possible or if a willing licensee exists. Most realistic play: licensing.

  • Risk: Dragon's Lair is owned by Showdown Entertainment/Bushnell Family Enterprises; Digital Leisure only holds a limited publishing license that likely expired or is dormant given the studio's inactive status.
  • Risk: Player reports confirm a reproducible falling-platform bug that loops indefinitely; no patches in 112+ months suggests the codebase is unsupported and may be inaccessible.
  • Risk: Peak concurrent players hover at single digits; the audience is nostalgia-driven and niche, making post-acquisition investment in new content risky without broader IP strategy.

This case as Markdown · Estimates carry ±30-50% error per title.