Company of Heroes
Relic Entertainment · 2006 · $14.99 · Action · deal grade C
Measured on 2026-09-26 22:32 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.3k to $6.5k per month
- Opportunity: $5.4k per month at x1.00 dormancy
- Estimated lifetime owners: 948.0k
- 94% positive across 18799 reviews · 67.2 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Studio active elsewhere (14 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 11 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Company of Heroes (2006) is Relic Entertainment's flagship real-time tactics game set in World War II, combining squad-based combat with base-building and asymmetric multiplayer.
This title generates solid mid-five-figure monthly residuals despite eighteen years on shelf and minimal developer engagement, driven by a loyal core player base that actively compares it favorably to sequels. The 94% positive ratio and consistent review velocity signal durable community affection, but technical debt (reported crashes, keybind issues) and a hardcore-only multiplayer culture create friction for new entrants. Most interesting for a publisher seeking to acquire a catalog of reliable, low-touch earners or for Relic if considering a port-and-polish refresh to recapture players disappointed by more recent entries in the franchise. Most realistic play: acquisition.
- Risk: Multiple recent reviews report fatal execution errors and keybind compatibility issues on modern Windows versions; unresolved technical friction may erode residual revenue if not addressed.
- Risk: Online community has ossified around veteran players; new entrants face skill gatekeeping and toxicity, limiting audience expansion without active matchmaking or ranked-ladder overhaul.
- Risk: Franchise sequels (CoH 2, CoH 3) cannibalize potential sales and mindshare; positioning as the 'best in series' requires competitive positioning against Relic's own newer titles.
This case as Markdown · Estimates carry ±30-50% error per title.