The Quiet Things
Silver Script Games · 2026 · $24.99 · Adventure · deal grade B
Measured on 2026-09-24 07:35 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.3k to $3.5k per month
- Opportunity: $3.8k per month at x1.30 dormancy
- Estimated lifetime owners: 1.3k
- 82% positive across 38 reviews · 13.9 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A narrative-driven adventure game exploring a woman's life through object discovery and intimate storytelling.
The Quiet Things arrived in late 2025 with modest but genuine player attachment: solid four-figure monthly residuals, an 81% positive rating, and a median playtime around 20 hours suggests a niche audience that values emotional narrative over polish. The game's intimate, unflinching tone and recent launch window make it an intriguing candidate for word-of-mouth cultivation or localization expansion, particularly if the developer has capacity to sustain community engagement. However, the current player base is minimal and there has been no promotional activity in the first year, signaling either a quiet release strategy or resource constraints. Most realistic play: publishing.
- Risk: Narrative-driven indie adventures have become crowded; without active marketing or community building, word-of-mouth growth may plateau.
- Risk: Single-language release (English only) in a game with literary/emotional depth limits addressable audience and reduces catalog value.
- Risk: Solo studio with single title creates execution risk if developer cannot scale support or respond to player feedback.
This case as Markdown · Estimates carry ±30-50% error per title.