ResidualPlaybeta Open the radar

q.u.q.

motijan · 2023 · $1.99 · Indie · deal grade B

Measured on 2026-10-05 03:17 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $259 to $388 per month
  • Opportunity: $436 per month at x1.35 dormancy
  • Estimated lifetime owners: 73.8k
  • 94% positive across 1983 reviews · 26.1 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-14; the live figures above take precedence over any numbers in it.

A short visual novel with distinctive surreal art (ENA-like aesthetic) and multiple routes centered on a doomed romance, released by solo indie developer motijan in 2023.

q.u.q. sits in a quiet but stable niche: nearly 95% positive sentiment, solid four-figure monthly residuals, and genuinely multilingual appeal (Russian and English reviews dominate; Brazilian Portuguese, Simplified Chinese, and Japanese also well-represented). The game's 2-3 hour playtime and low player count (single digits active) suggest it has found its core audience and holds it. This is not a growth story, but a 'set and forget' catalog asset for a publisher seeking low-maintenance, high-margin evergreens. Revival potential is limited by the title's condensed scope, though the developer remains active elsewhere. Most realistic play: acquisition.

  • Risk: Visual novel / story game market is crowded; this game's brevity and experimental tone limit mainstream appeal and organic discoverability.
  • Risk: Developer shows minimal engagement (no posts in a year, no discount activity in 12 months), raising questions about post-acquisition support and franchise viability.
  • Risk: Players explicitly note repetition fatigue when attempting 100% completion and routes feel undercooked; expansion or sequel would require substantial rework, not just polish.

This case as Markdown · Estimates carry ±30-50% error per title.