ResidualPlaybeta Open the radar

Class of '09: The Re-Up

SBN3 · 2023 · $14.99 · Casual · deal grade A

Measured on 2026-10-05 18:23 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.9k to $5.9k per month
  • Opportunity: $6.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 180.0k
  • 97% positive across 4787 reviews · 52.7 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (4 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Class of '09: The Re-Up is a darkly comedic visual novel sequel set in a chaotic high school milieu, built on branching narrative paths with strong voice acting and intentionally absurdist storytelling.

This 2023 indie VN maintains solid residual revenue and exceptional user sentiment (97% positive) on a lean player base, suggesting a tight, devoted franchise following. The series benefits from cult appeal and strong production values (voice acting, character depth) relative to its casual genre peers. Interesting primarily as a watch or potential publishing partnership to expand its modest visibility outside core VN communities; acquisition play is limited unless a larger revival campaign targeting genre enthusiasts is planned. Most realistic play: publishing.

  • Risk: Niche audience (23 concurrent players, 142k lifetime units) means revenue ceiling is capped unless reach expands; dark comedy tone and controversial narrative premises may alienate broader demographics.
  • Risk: No achievements, trading cards, cloud save, or workshop integration, limiting engagement levers and platform visibility compared to contemporaries.
  • Risk: Single-language localization (English only, despite 7 review languages present) suggests untapped regional potential but also high friction for non-English players.

This case as Markdown · Estimates carry ±30-50% error per title.