Gone Home
Fullbright · 2013 · $14.99 · Adventure · deal grade C
Measured on 2026-09-23 10:49 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.1k to $3.2k per month
- Opportunity: $2.6k per month at x1.00 dormancy
- Estimated lifetime owners: 1.0M
- 77% positive across 18457 reviews · 32.8 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2013 environmental-storytelling walking simulator where you explore an empty 1990s house to uncover your family's secrets.
Gone Home generates solid four-figure monthly residuals on modest player throughput, anchored by a durable 77% positive-review score and evergreen indie-game prestige. The title is a canonical 'walking sim' that defined the genre; its quiet, loyal replay audience and cross-platform presence (PS4, Switch, Steam) suggest sustained cultural staying power rather than trend. For a publisher seeking catalog depth in story-driven indie, or a developer mining atmosphere-first design patterns, this represents a low-maintenance earner with negligible churn risk. The primary opportunity is not acquisition but strategic revival: a 10th-anniversary edition, deluxe remaster, or documentary-adjacent re-release could reignite mainstream press without heavy development spend. Most realistic play: revival.
- Risk: Walking-sim genre has fragmented since 2013; player appetite for plot-light exploration titles remains niche and price-sensitive (see review 1 anchoring perceived value at sub-$3 threshold).
- Risk: LGBTQ+ narrative identity has become both asset and lightning rod; any re-release messaging must navigate cultural commentary without defensiveness.
- Risk: Build is 77 months old; engine and multiplayer systems are non-existent, but porting maintenance remains predictable.
This case as Markdown · Estimates carry ±30-50% error per title.