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Broken Age

Double Fine Productions · 2014 · $14.99 · Adventure · deal grade B

Measured on 2026-09-24 10:46 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $434 to $651 per month
  • Opportunity: $732 per month at x1.35 dormancy
  • Estimated lifetime owners: 347.0k
  • 84% positive across 8237 reviews · 6.7 reviews/month

Why it's flagged

  • Developer silent for 21 months
  • Studio active elsewhere (15 titles tracked), so this one may welcome a partner
  • 44% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 2 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

A hand-animated point-and-click adventure from Double Fine's 2014 Kickstarter, split into two acts, with strong voice acting and visual craft but narrative unevenness between halves.

Broken Age sits in a quiet pocket of the catalog, generating solid four-figure monthly residuals with minimal developer upkeep and no active marketing. The 83% positive rating, strong replay signal, and multimedia appeal (also on Switch) suggest sustainable catalog value for a publisher seeking low-maintenance IP. Best suited for a publisher already managing Double Fine's broader portfolio or a studio interested in point-and-click adventure licensing; the art direction and soundtrack alone justify preservation and occasional platform promotion. Most realistic play: publishing.

  • Risk: Point-and-click adventure audiences have contracted since 2014; this title's quiet residuals reflect a niche genre, not dormancy.
  • Risk: Act II reception is materially weaker than Act I; puzzle design (especially wiring segments) polarizes players and may cap lifetime recommendations.

This case as Markdown · Estimates carry ±30-50% error per title.