ResidualPlaybeta Open the radar

Evoland

Shiro Games · 2013 · $9.99 · Adventure · deal grade B

Measured on 2026-10-02 07:31 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $247 to $370 per month
  • Opportunity: $493 per month at x1.60 dormancy
  • Estimated lifetime owners: 343.0k
  • 83% positive across 5981 reviews · 5.7 reviews/month

Why it's flagged

  • Developer silent for 4.9 years
  • Studio active elsewhere (7 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A 2013 indie adventure game from Shiro Games that reimagines classic console RPG design through a meta-narrative lens, earning steady residual revenue nearly a decade later.

Evoland occupies a curious niche: it has shipped over 340k units lifetime with solid positive sentiment (82.6%), yet current player counts are minimal and dev engagement has stalled for nearly five years. The $267/mo residual is modest but stable, driven by occasional discounting (12 promotions in the past year) and a patient, long-tail audience willing to pay $9.99 for a niche nostalgia product. For a publisher seeking to revive dormant catalog IP or a studio considering acquisition of small, self-sustaining titles, Evoland's low maintenance cost and proven customer base make it worth strategic examination, but only if the buyer can articulate a clear post-acquisition play (localization of Brazilian demand, sequel greenlight, or bundle integration) rather than treating it as a passive asset. Most realistic play: revival.

  • Risk: Core audience has matured or moved on; median session is under 5 hours and only 50% of players return for multiple sessions, suggesting limited depth or replayability.
  • Risk: No cloud saves, trading cards, or workshop support; build date is 140+ months old, and developer has posted zero updates in 58 months, raising compatibility and maintenance questions.
  • Risk: Design philosophy intentionally emulates 'unfair' retro mechanics (sparse save points, poor loot balancing); negative reviews cite poor execution of concept, indicating the nostalgia angle may alienate as many players as it attracts.

This case as Markdown · Estimates carry ±30-50% error per title.