ResidualPlaybeta

Distance

Refract · 2018 · $24.99 · Action · deal grade A

  • Estimated net residual revenue: $2.1k to $3.2k per month
  • Opportunity: $5.1k per month at x1.90 dormancy
  • Estimated lifetime owners: 290.8k
  • 92%% positive across 7582 reviews · 20.0 reviews/month

Why it's flagged

  • Developer silent for 2.1 years
  • Studio quiet across its whole catalog
  • Last build shipped 26 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Distance is a high-speed futuristic arcade racer with sci-fi horror atmosphere, wall-riding, and physics-based destruction set to an electronic soundtrack.

Distance earned $1.56M lifetime on 290K units sold and still generates $2.7K/mo residual revenue with 92% positive reviews, despite minimal developer attention in 26 months. The game's core mechanic (synchronizing speed, precision, and music) has no close competitors, and its 367-hour and 13-hour play sessions signal deep engagement. Opportunity lies in controller support fixes, seasonal content licensing, or acquisition by a publisher willing to fund modest maintenance and cross-promotion within a dormant but beloved niche. Most realistic play: publishing.

  • Risk: Multiple recent reviews flag Xbox controller crashes and lack of full controller support 8 years post-launch; fixing input stability is table stakes for revival.
  • Risk: Developer status listed as 'fading' with only 1 studio title and no dev communication in 25 months; unclear whether they have capacity or interest in updates.
  • Risk: Elasticity of 1.29 and 23% key-share suggest price-sensitive audience; aggressive discounting erodes margin despite high engagement.

This case as Markdown · Estimates carry ±30-50%% error per title.