God Of Weapons
Archmage Games Studio · 2023 · $5.99 · Action · deal grade B
Measured on 2026-10-02 16:37 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $629 to $944 per month
- Opportunity: $1.1k per month at x1.35 dormancy
- Estimated lifetime owners: 193.0k
- 84% positive across 5258 reviews · 21.1 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
God of Weapons is an isometric roguelite that fuses Vampire Survivors-style action with Brotato-inspired inventory puzzle mechanics and class-based progression.
A compact, high-engagement title (28.8 median hours, 84% positive) earning $924/mo in residual revenue despite minimal marketing post-launch. The inventory-management hook differentiates it in a crowded survivor-like space, but thin studio infrastructure (one title, no recent dev posts) and unpolished execution limit ceiling. Best fit: a publishing partner seeking a replayable evergreen that needs polish investment and marketing amplification, or a catalog acquirer valuing steady indie action generators. Most realistic play: publishing.
- Risk: Player reports of crashes, poor controller support, and collision-detection issues suggest the codebase needs QA and UX work before major marketing spend.
- Risk: Sentiment declined 11.5 points year-over-year; peak 30-day concurrent is only 123 players, indicating limited organic discovery momentum despite 84% positive score.
- Risk: Single-title studio with 14+ months of radio silence on dev communication raises questions about ongoing maintenance and content velocity.
This case as Markdown · Estimates carry ±30-50% error per title.