Audiosurf 2
Dylan Fitterer · 2015 · $14.99 · Indie · deal grade B
Measured on 2026-10-04 19:05 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $343 to $514 per month
- Opportunity: $814 per month at x1.90 dormancy
- Estimated lifetime owners: 349.0k
- 83% positive across 6052 reviews · 5.3 reviews/month
Why it's flagged
- Developer silent for 4.7 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
A music-driven rhythm game where players surf procedurally generated courses shaped by audio analysis of any song.
Audiosurf 2 generates $643/mo residual revenue on minimal upkeep, sustained by a tight community that praises its novel core mechanic and mod ecosystem (1,057 workshop items). The title has been dormant for 54 months (no dev posts) with only 13 current players, yet maintains 83% positive sentiment and a median 3.3-hour session length. For a small publisher or retro-focused acquirer, the low attachment cost, IP clarity, and proven toolkit (workshop integration) make this a low-risk catalog hold or a platform for genre experimentation; for a larger player, revival via genre cross-promotion or mobile adaptation could unlock underexploited positioning. Most realistic play: acquisition.
- Risk: Engine and audio-analysis pipeline predate modern standards; modernization cost for console/mobile port is unquantified.
- Risk: Rhythm game genre consolidation around free-to-play (Osu!, Beat Saber) and licensing-heavy titles (Guitar Hero+) has narrowed indie positioning.
- Risk: Solo developer Dylan Fitterer has posted zero updates in 54 months; no documentation of maintenance or IP transfer process.
This case as Markdown · Estimates carry ±30-50% error per title.