Blood Bowl 2: Legendary Edition (Classic)
Cyanide Studios · 2017 · $29.99 · Sports · deal grade B
Measured on 2026-09-23 11:27 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.2k per month
- Opportunity: $3.9k per month at x2.10 dormancy
- Estimated lifetime owners: 389.0k
- 78% positive across 9179 reviews · 11.6 reviews/month
Why it's flagged
- Developer silent for 6.4 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- No Steam discount in 2.6 years (deepest tracked: -85%)
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
Blood Bowl 2: Legendary Edition is a turn-based fantasy sports board game adaptation featuring brutal orc and human teams competing in a grueling league system.
This 2017 Warhammer IP title holds a stable, devoted niche audience (median 68 hours per player, 78% positive) and generates modest residual revenue despite zero promotional support in over six years. The core complaint is server-side Eternal League corruption that actively blocks progression, a fixable technical issue that likely bleeds retention. For a licensed-IP specialist or Warhammer steward, patching that one bug and reintroducing seasonal discounts could rekindle dormant engagement and justify modest revival investment; for a straight acquisition play, Warhammer licensor approval is a prerequisite hurdle. Most realistic play: revival.
- Risk: Game is built on Games Workshop's Warhammer IP; any acquisition or resource commitment requires active licensor consent and likely royalty review.
- Risk: Eternal League server-side progression is demonstrably broken for years and no longer receives dev updates; rebuilding backend trust is necessary before marketing spend makes sense.
- Risk: Player base is deeply quiet (85 concurrent, no posts in a year, no discounts in 12m); relaunch visibility requires external platform support or franchise cross-promotion that may not justify cost.
This case as Markdown · Estimates carry ±30-50% error per title.