Transistor
Supergiant Games · 2014 · $19.99 · Action · deal grade A
Measured on 2026-09-24 10:35 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $3.8k to $5.7k per month
- Opportunity: $7.5k per month at x1.60 dormancy
- Estimated lifetime owners: 2.1M
- 94% positive across 31271 reviews · 43.9 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A cyberpunk action-RPG with real-time-with-pause combat and a tragic AI love story from Supergiant Games.
Transistor remains Supergiant's quietly profitable second title, generating solid four-figure monthly residuals a decade after launch with no active promotional spend. The 94% positive sentiment and enduring review cadence signal a stable, affectionate owner base that treats it as a gateway to the studio's catalog. For a strategic buyer, the appeal lies less in aggressive monetization and more in owning a canonical indie title that sustains margins with zero maintenance, plus potential bundles with the studio's newer releases. Most realistic play: watch.
- Risk: Player base is small and aging; gameplay blend of real-time and turn-based combat has become less distinctive since 2014.
- Risk: No recent build updates or developer posts in 45 months; aging codebase may face friction on emerging platforms or OS changes.
- Risk: Supergiant is the publisher and developer; any acquisition would require negotiation with an operating studio unlikely to divest a backlist cornerstone.
This case as Markdown · Estimates carry ±30-50% error per title.