ResidualPlaybeta Open the radar

Transistor

Supergiant Games · 2014 · $19.99 · Action · deal grade A

Measured on 2026-09-24 10:35 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.8k to $5.7k per month
  • Opportunity: $7.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 2.1M
  • 94% positive across 31271 reviews · 43.9 reviews/month

Why it's flagged

  • Developer silent for 3.8 years
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A cyberpunk action-RPG with real-time-with-pause combat and a tragic AI love story from Supergiant Games.

Transistor remains Supergiant's quietly profitable second title, generating solid four-figure monthly residuals a decade after launch with no active promotional spend. The 94% positive sentiment and enduring review cadence signal a stable, affectionate owner base that treats it as a gateway to the studio's catalog. For a strategic buyer, the appeal lies less in aggressive monetization and more in owning a canonical indie title that sustains margins with zero maintenance, plus potential bundles with the studio's newer releases. Most realistic play: watch.

  • Risk: Player base is small and aging; gameplay blend of real-time and turn-based combat has become less distinctive since 2014.
  • Risk: No recent build updates or developer posts in 45 months; aging codebase may face friction on emerging platforms or OS changes.
  • Risk: Supergiant is the publisher and developer; any acquisition would require negotiation with an operating studio unlikely to divest a backlist cornerstone.

This case as Markdown · Estimates carry ±30-50% error per title.