ResidualPlaybeta Open the radar

Thief

Eidos-Montréal · 2014 · $19.99 · Action · deal grade C

Measured on 2026-10-05 17:18 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.5k to $5.3k per month
  • Opportunity: $4.4k per month at x1.00 dormancy
  • Estimated lifetime owners: 1.3M
  • 75% positive across 24064 reviews · 41.2 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Eidos-Montréal's 2014 first-person stealth game set in a gothic fantasy city, built on the Thief franchise.

Thief sits in a quiet pocket of franchise IP with solid engagement metrics: mid-range residuals, positive community sentiment, and a mid-sized owner base that still logs in. The franchise's dormant status since 2014 plus active developer support (last post ~2 months ago) suggest a property ripe for revival planning or publishing partnership, though the 2014 reboot's mixed legacy and linear design remain divisive among stealth-game audiences. Most realistic play: publishing.

  • Risk: Thief IP ownership historically complex; revival requires verification of current rights holder and any surviving licensing constraints on Eidos Interactive or Square Enix.
  • Risk: Community perception split between players who value it standalone and legacy fans who see it as a departure from the original two games; comparisons to Hitman and Dishonored suggest stealth-game genre has moved toward sandbox design.
  • Risk: Loading screens and contextual jumping flagged in reviews as friction points; 89-month build age means engine may need modernization for contemporary platforms or VR.

This case as Markdown · Estimates carry ±30-50% error per title.