ResidualPlaybeta

Amnesia: A Machine for Pigs

The Chinese Room · 2013 · $19.99 · Action · deal grade A

  • Estimated net residual revenue: $3.5k to $5.2k per month
  • Opportunity: $6.5k per month at x1.50 dormancy
  • Estimated lifetime owners: 539.7k
  • 70%% positive across 12098 reviews · 40.2 reviews/month

Why it's flagged

  • Developer active, last post 9 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Last build shipped 9.6 years ago
  • 41% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 10 sales in the last 12 months

Analyst notes (AI-assisted)

First-person psychological horror game from 2013 where players navigate an industrial Victorian mansion guided by a disembodied voice, pursuing an unsettling narrative about industrial excess and moral decay.

A Machine for Pigs generates $4.3K/mo in residual revenue on a 12-year-old title with 70% positive sentiment and a dormant but stable player base. The game's departure from survival mechanics divided the community but its atmospheric storytelling and thematic coherence retain appeal to narrative-focused horror players. For a publisher holding Frictional Games IP or exploring horror catalog value, this title represents modest but steady ancillary revenue with minimal ongoing support costs; for a studio considering horror revival campaigns, it offers proof that cinematic horror can sustain engagement without resource-management systems. Most realistic play: watch.

  • Risk: Genre sentiment shifted away from cinematic linear horror toward immersive sim and survival mechanics; title is actively compared unfavorably to its prequel.
  • Risk: Built on HPL2 engine; modernization or porting to new platforms would require significant technical lift.
  • Risk: Developer last posted 9 months ago; studio maintains 6 titles but no recent signals of active support for this aging property.

This case as Markdown · Estimates carry ±30-50%% error per title.