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Spelunky

Mossmouth · 2013 · $14.99 · Indie · deal grade C

Measured on 2026-10-02 04:38 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.0k per month
  • Opportunity: $2.5k per month at x1.00 dormancy
  • Estimated lifetime owners: 1.1M
  • 92% positive across 16681 reviews · 30.8 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Spelunky is a 2D roguelike platformer where players descend through procedurally generated caves, solving physics-based puzzles and managing permadeath.

Spelunky remains a quiet cash-generator with solid four-figure monthly residuals and exceptional long-tail retention, driven by timeless design and a devoted cross-platform audience. The original is overshadowed by Spelunky 2 (2020), yet maintains a healthy player base and low churn. For a publisher seeking backlist diversification or a studio evaluating franchise IP consolidation, this title merits attention as a stable revenue asset with minimal maintenance overhead and proven longevity. Most realistic play: acquisition.

  • Risk: Sequel (Spelunky 2) launched in 2020 and may cannibalize the original's addressable market, though review data shows veterans still actively return to the first game.
  • Risk: One recent negative review cites incompatibility with current hardware and resolution crashes; legacy codebase may require light remediation for platform stability.
  • Risk: Very small active concurrent population (under 100 players at survey moment) limits opportunities for live-ops or multiplayer expansion.

This case as Markdown · Estimates carry ±30-50% error per title.