ResidualPlaybeta

SteamWorld Heist II

Thunderful Development · 2024 · $29.99 · Indie · deal grade A

  • Estimated net residual revenue: $4.6k to $6.8k per month
  • Opportunity: $9.4k per month at x1.65 dormancy
  • Estimated lifetime owners: 69.9k
  • 93%% positive across 2466 reviews · 26.0 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio quiet across its whole catalog
  • Last build shipped 23 months ago

Analyst notes (AI-assisted)

SteamWorld Heist II is a turn-based tactical shooter with ricochet-bullet combat and naval strategy elements, sequel to the 2015 indie hit.

This 93%-positive title is generating $5.7k/mo residual revenue on a $30 price point with zero promotional activity in 12 months, signaling either confidence in organic demand or a quiet title slipping from publisher attention. The franchise has proven legs across multiple genres (Dig, Dig 2, Heist), but studio_status 'fading' and 14 months since last dev communication suggest the team has moved on. Revival or catalog acquisition makes sense only if Thunderful Publishing retains full ownership and can commit to a seasonal content roadmap or Steam algorithm refresh. Most realistic play: watch.

  • Risk: Sales velocity fell from 649 units (month 1 post-launch) to 19-38/mo by month 22; no discounts run in 12 months may indicate either pricing confidence or publisher deprioritization.
  • Risk: Player feedback consistently flags camera/zoom limitations on battle tactics mode, tuned for handheld play; these are not trivial UX fixes post-launch.
  • Risk: Developer silence (14 months) paired with studio_status 'fading' and only 2 titles in studio portfolio raises questions about post-launch support capacity.

This case as Markdown · Estimates carry ±30-50%% error per title.