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Valiant Tactics

Felid Entertainment · 2025 · $14.99 · Indie · deal grade B

Measured on 2026-09-24 06:47 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $292 to $438 per month
  • Opportunity: $474 per month at x1.30 dormancy
  • Estimated lifetime owners: 1.2k
  • 71% positive across 31 reviews · 2.9 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

Valiant Tactics is a 2025 indie tactical RPG from Felid Entertainment combining turn-based combat with resource management mechanics.

This title sits in an unusual position: it shipped recently (11 months ago) with modest lifetime performance but is generating steady residual revenue in the $292-$438/mo range. The core concern is game design friction around healing and camp mechanics that early reviewers flagged as punishing rather than strategic. For a small indie publisher or revival-focused acquirer, the opportunity hinges on whether the design issues are fixable balance changes or architectural problems requiring deeper rework. The low player count and negative sentiment suggest either a niche audience that hasn't discovered it, or genuine usability barriers worth investigating before committing. Most realistic play: watch.

  • Risk: Peak 30-day concurrent players at 2 suggests the game failed to build momentum post-launch despite active discount rotation (9 promotions in 12 months).
  • Risk: Player feedback highlights core mechanic friction (healing, camp rest, combat controls) that may reflect deeper design rather than quick-fix bugs.
  • Risk: Single-game studio with one title and only 5 posts per year raises questions about ongoing support capacity and developer bandwidth for improvements.

This case as Markdown · Estimates carry ±30-50% error per title.