Rogue Legacy
Cellar Door Games · 2013 · $14.99 · Action · deal grade C
Measured on 2026-10-02 00:06 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.2k per month
- Opportunity: $1.8k per month at x1.00 dormancy
- Estimated lifetime owners: 1.2M
- 92% positive across 18856 reviews · 22.7 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2013 roguelike action game where you play successive heirs of a dynasty, each run permanent-upgrade progression that softens future attempts.
Rogue Legacy remains a quiet earner in the mid-four-figures monthly range, driven by steady review velocity and very high positive sentiment (92%), with a devoted cross-platform install base. The title's core mechanic (generational progression softening roguelike difficulty) proved influential enough to spawn a sequel and maintain a mid-sized owner base over a decade later. For a publisher seeking a catalog anchor with minimal upkeep cost, or a studio hunting proven IP to license or bundle, this represents proven design with residual legs, though age-related control-feel complaints and the sequel's existence limit revival upside. Most realistic play: licensing.
- Risk: Multiple high-signal player reviews cite floaty controls, input latency, and unresponsive downward-attack hit detection, which may reflect aging engine tuning rather than design and could limit new-player retention in a crowded market.
- Risk: The sequel (Rogue Legacy 2, 2022) absorbs discoverability and word-of-mouth; players explicitly prefer or have migrated to the newer iteration, reducing the installed base's growth ceiling.
- Risk: Developer (Cellar Door Games) remains active and owns the IP; acquisition of the game alone is unlikely; licensing or collaborative revival requires negotiation with an operating studio.
This case as Markdown · Estimates carry ±30-50% error per title.