Speakeasy
Open Late Games · 2024 · $19.99 · Indie · deal grade B
Measured on 2026-09-30 10:18 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $243 to $364 per month
- Opportunity: $501 per month at x1.65 dormancy
- Estimated lifetime owners: 2.8k
- 86% positive across 83 reviews · 2.1 reviews/month
Why it's flagged
- Developer silent for 21 months
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A narrative-driven indie adventure about Prohibition-era speakeasies with branching storylines and multiple endings.
Speakeasy has quietly accumulated a solid small base with strong positive sentiment (84% favorable) and respectable median playtime, but shows zero active marketing momentum: no discounts in 12 months, no developer posts in 20 months, and a single-person studio in fade mode. The 304/mo residual and modest opportunity suggest this is a catalog purchase candidate for a publisher seeking low-risk IP with niche appeal rather than a revival target, unless a substantive content refresh or localization push is feasible. Most realistic play: acquisition.
- Risk: Indie narrative games at this price face steep competition; player acquisition cost likely exceeds residual unless bundled or heavily localized.
- Risk: No achievements, cards, cloud save or workshop support limits viral engagement and audience stickiness.
- Risk: Studio status is fading with zero posts in 20 months; acquiring also means inheriting support and maintenance obligations.
This case as Markdown · Estimates carry ±30-50% error per title.