ResidualPlaybeta Open the radar

Speakeasy

Open Late Games · 2024 · $19.99 · Indie · deal grade B

Measured on 2026-09-30 10:18 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $243 to $364 per month
  • Opportunity: $501 per month at x1.65 dormancy
  • Estimated lifetime owners: 2.8k
  • 86% positive across 83 reviews · 2.1 reviews/month

Why it's flagged

  • Developer silent for 21 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A narrative-driven indie adventure about Prohibition-era speakeasies with branching storylines and multiple endings.

Speakeasy has quietly accumulated a solid small base with strong positive sentiment (84% favorable) and respectable median playtime, but shows zero active marketing momentum: no discounts in 12 months, no developer posts in 20 months, and a single-person studio in fade mode. The 304/mo residual and modest opportunity suggest this is a catalog purchase candidate for a publisher seeking low-risk IP with niche appeal rather than a revival target, unless a substantive content refresh or localization push is feasible. Most realistic play: acquisition.

  • Risk: Indie narrative games at this price face steep competition; player acquisition cost likely exceeds residual unless bundled or heavily localized.
  • Risk: No achievements, cards, cloud save or workshop support limits viral engagement and audience stickiness.
  • Risk: Studio status is fading with zero posts in 20 months; acquiring also means inheriting support and maintenance obligations.

This case as Markdown · Estimates carry ±30-50% error per title.