PAYDAY™ The Heist
OVERKILL - a Starbreeze Studio. · 2011 · $9.99 · Action · deal grade B
- Estimated net residual revenue: $2.6k to $4.0k per month
- Opportunity: $5.0k per month at x1.50 dormancy
- Estimated lifetime owners: 1.6M
- 93%% positive across 40968 reviews · 61.5 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 10.9 years ago
- 47% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales
Analyst notes (AI-assisted)
A 2011 cooperative heist shooter where four players execute dynamic bank jobs and raids under mounting police pressure, emphasizing teamwork and tactical execution over loadout optimization.
PAYDAY: The Heist remains a 93% positive cult title generating $3.3k/mo residual revenue on a $9.99 price point, 13 years post-launch. The community explicitly prefers its grounded, slower-paced design and tighter map design to PAYDAY 2's bloat and cosmetic-driven monetization. For a publisher seeking high-margin catalog depth or a studio exploring revival via remaster or community server licensing, this title represents a rare case where player sentiment has *strengthened* retroactively against its sequels, creating latent demand. Most realistic play: revival.
- Risk: Online matchmaking is functionally dormant; solo AI teammates are widely cited as inadequate, creating a play-dead perception despite solid single-player viability.
- Risk: Two sequels (one currently failing) have fragmented the franchise audience; revival must clearly differentiate from PAYDAY 2 (not just recapture it) to justify development spend.
- Risk: 13 years of engine/middleware rot; modern platform certification (console re-release, crossplay) would require non-trivial uplift.
This case as Markdown · Estimates carry ±30-50%% error per title.