PAYDAY™ The Heist
OVERKILL - a Starbreeze Studio. · 2011 · $9.99 · Action · deal grade C
Measured on 2026-10-05 16:40 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.3k per month
- Opportunity: $1.9k per month at x1.00 dormancy
- Estimated lifetime owners: 1.6M
- 93% positive across 41020 reviews · 35.8 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- 47% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
PAYDAY: The Heist is a 2011 co-op heist shooter where teams execute cinematic bank robberies and high-stakes crimes under pressure.
The original PAYDAY commands remarkable community loyalty and positive sentiment (93% recent), with a vocal segment arguing it surpasses both sequels in design and fun. Current residuals are modest but stable, and the franchise's ongoing commercial turbulence (PAYDAY 3 launch struggles, PAYDAY 2's reputation for over-monetization) creates unexpected nostalgia demand. For a publisher or studio seeking a clean, completed title with proven replay value and low maintenance overhead, this represents a quiet win; for Starbreeze itself, revisiting support or a remaster could redirect franchise sentiment. Most realistic play: revival.
- Risk: Online player base is sparse (39 concurrent, 53 peak 30d); solo AI is widely panned and limits single-player appeal.
- Risk: 13+ years old on proprietary Diesel engine; modernization for current hardware or anti-cheat integration would require significant rework.
- Risk: Franchise fatigue and competitor density (Left 4 Dead 2, Deep Rock Galactic, Vermintide) may cap upside even with refresh.
This case as Markdown · Estimates carry ±30-50% error per title.