Styx: Master of Shadows
Cyanide Studio · 2014 · $19.99 · Action · deal grade C
Measured on 2026-10-04 17:55 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.7k to $4.0k per month
- Opportunity: $3.4k per month at x1.00 dormancy
- Estimated lifetime owners: 725.0k
- 83% positive across 11733 reviews · 31.3 reviews/month
Why it's flagged
- Developer active, last post 6 months ago
- Studio active elsewhere (12 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2014 first-person stealth-action game where you play as Styx, a goblin assassin infiltrating a massive fortress through shadow and cunning.
This title maintains solid residuals and a loyal core audience despite a decade-old release, driven by strong fundamentals: a unique protagonist, deliberate stealth mechanics that reward patience over action, and consistent positive sentiment. The franchise has expanded post-launch (a sequel exists), suggesting sustained IP value. For publishers or studios evaluating catalog depth in the stealth genre, or for revival teams looking at dormant gems with real monthly cashflow, Styx offers a tested property with low ongoing support burden and room for remaster or bundle plays. Most realistic play: publishing.
- Risk: Engine and codebase aging; recent developer posts sparse, suggesting limited active maintenance or patch velocity if platform issues emerge.
- Risk: Stealth-action market is crowded; the game's inherent difficulty and jank tolerance create a subset rather than mass-market appeal.
- Risk: Mission design reuse and repetitive challenge mechanics noted in reviews as fatigue drivers, limiting replayability depth.
This case as Markdown · Estimates carry ±30-50% error per title.