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The Dark Eye: Memoria

Daedalic Entertainment · 2013 · $19.99 · Adventure · deal grade B

Measured on 2026-09-23 13:15 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $571 to $857 per month
  • Opportunity: $1.1k per month at x1.60 dormancy
  • Estimated lifetime owners: 157.0k
  • 89% positive across 2516 reviews · 6.6 reviews/month

Why it's flagged

  • Developer silent for 12.7 years
  • Studio quiet across its whole catalog
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2013 point-and-click adventure sequel set in the Dark Eye universe, featuring dual-timeline puzzles and narrative depth that rewards series familiarity.

Memoria sits in a quiet pocket of steady residual revenue for a nearly twelve-year-old adventure title, driven by its devoted community and high sentiment (89% positive). The game's dependence on prior knowledge of Chains of Satinav and its reliance on the Dark Eye IP limits standalone appeal, but the franchise's tabletop roots and enduring niche audience suggest potential as a catalog hold or bundling asset for a publisher seeking proven adventure-game IP. Most realistic play is retention within an existing portfolio rather than acquisition; revival would require sequel development or expanded IP partnerships. Most realistic play: watch.

  • Risk: Game built on Pegasus Spiele's Dark Eye tabletop franchise; any rights renewal, renegotiation, or lapse affects monetization and IP expansion.
  • Risk: Direct sequel dependency means new players face onboarding friction; standalone appeal remains limited despite strong sentiment among existing audience.
  • Risk: No developer posts in over 150 months and studio status marked fading; long-term maintenance and platform compatibility patches may fall to new ownership.
  • Risk: Low concurrent player count (12 now, 26 peak 30d) and inactive community (zero posts year-to-date) suggest minimal engagement velocity for organic growth.

This case as Markdown · Estimates carry ±30-50% error per title.