ResidualPlaybeta Open the radar

Auto Dungeon:Idle Adventure

Player · 2026 · $8.99 · Adventure · deal grade C

Measured on 2026-09-21 16:56 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $1.8k per month at x1.00 dormancy
  • Estimated lifetime owners: 2.0k
  • 34% positive across 50 reviews · 23.5 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Last build shipped 2 months ago

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

Auto Dungeon: Idle Adventure is a minimalist idle RPG with dungeon exploration mechanics and progression loops designed for passive play.

This title occupies an interesting niche: solid residual monthly revenue from a small, engaged player base despite minimal active development and zero promotional spend in the past four years. The 34% positive score and low concurrent player count suggest design friction, but the 36+ median playtime and consistent review velocity indicate core mechanics resonate with a specific audience. Acquisition makes little sense, but a light publishing play focused on QOL improvements and modest marketing could unlock dormant interest without major investment. Most realistic play: publishing.

  • Risk: Idle genre market is saturated; differentiation unclear and positive sentiment is below 50%, indicating design or communication gaps that marketing alone cannot solve.
  • Risk: Solo developer, single studio title with minimal recent activity (last dev post 2.4 months ago); knowledge transfer and ongoing maintenance risk if developer disengages.
  • Risk: Player acquisition heavily weighted toward Asia (Chinese reviews dominate language split) but no localization investment evident; regional monetization unevenness possible.

This case as Markdown · Estimates carry ±30-50% error per title.