ResidualPlaybeta Open the radar

MagicShop2

FireArmGames · 2025 · $15.99 · Action · deal grade B

Measured on 2026-10-02 22:19 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $310 to $465 per month
  • Opportunity: $504 per month at x1.30 dormancy
  • Estimated lifetime owners: 9.8k
  • 88% positive across 254 reviews · 2.9 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

MagicShop2 is a 2025 indie action-puzzle game about managing a magical shop, unlocking outfits, and clearing procedural floors.

This title sits in a quiet zone: solid residual revenue with reasonable community engagement (88% positive, mid-range monthly player throughput) but minimal developer visibility and a narrow IP scope limit acquisition appeal. The game works best as a publishing or marketing revival candidate, targeting the niche puzzle-crafting audience that already found it. Outfit customization and soundtrack reception suggest underexploited merchandising or community-content vectors. Most realistic play: revival.

  • Risk: Peak concurrent players remain low (single digits in rolling 30d), and median playtime (11 hours) suggests players exhaust content quickly, limiting long-term engagement momentum.
  • Risk: User reports room-search glitches that break core gameplay; unresolved stability issues may be suppressing organic reviews and retention.
  • Risk: Developer activity dormant (last dev post ~2.8 months ago), and only one studio title on record signals limited operational bandwidth for post-acquisition support.

This case as Markdown · Estimates carry ±30-50% error per title.