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Half-Demon Shinobi

樹懶叫工作室 · 2024 · $10.99 · Casual · deal grade C

Measured on 2026-10-02 18:38 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $825 to $1.2k per month
  • Opportunity: $1.0k per month at x1.00 dormancy
  • Estimated lifetime owners: 49.9k
  • 90% positive across 1311 reviews · 12.8 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (10 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A casual 2D action game with adult content elements, launched in 2024 by Taiwanese indie studio Mango Party.

Half-Demon Shinobi sits in a niche category with modest but resilient 90% positive sentiment and $1070/mo residual revenue on $10.99 pricing. The game has attracted a concentrated Asian audience (614 Chinese, 127 Korean reviews) and maintains 60% player retention despite minimal marketing spend. For a small publisher or revival-minded acquirer, the title represents low-risk catalog depth; for mainstream publishers, the adult-content framing and single-digit current player count make it a watch, not a priority. Most realistic play: acquisition.

  • Risk: 12 concurrent players and 33 peak in last 30 days signal a dormant title that may not scale without sustained marketing or content drops.
  • Risk: Adult content positioning and niche audience appeal limit mainstream distribution and platform partnerships.
  • Risk: 16% localization gap (Korean text missing) despite strong Korean review volume suggests unmet regional demand that could boost revenue if closed.

This case as Markdown · Estimates carry ±30-50% error per title.