ResidualPlaybeta Open the radar

Viscera Cleanup Detail

RuneStorm · 2015 · $12.99 · Indie · deal grade B

Measured on 2026-10-05 17:12 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.8k to $4.3k per month
  • Opportunity: $4.6k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.2M
  • 92% positive across 23783 reviews · 50.9 reviews/month

Why it's flagged

  • Developer active, last post 10 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-13; the live figures above take precedence over any numbers in it.

A darkly comedic first-person cleaning simulator where players scrub blood, organs and debris from grotesque crime and disaster scenes.

Viscera Cleanup Detail sits in a rare sweet spot: quiet, niche, and stubbornly profitable. With solid four-figure monthly residuals against minimal ongoing dev cost, a 92% positive ratio, and a devoted multi-language community that has generated nearly 24k reviews, this title prints money in the long tail. The real opportunity is not acquisition (RuneStorm remains active), but publishing-side revival through marketing, platform expansion, or a sequel greenlight. Players are openly hungry for a sequel and better physics stability; a focused update cycle could re-ignite engagement without heavy lift. Most realistic play: publishing.

  • Risk: Physics glitches (trash clipping through geometry, bucket tipping oversensitivity) are the top technical complaint and erode satisfaction despite strong overall sentiment.
  • Risk: Cleaning-game space is now crowded with competitors (e.g., Crime Scene Cleaner noted in reviews); genre novelty has worn off and requires fresh hooks to re-engage lapsed players.
  • Risk: Dev communication fell quiet roughly nine months ago; lack of visible roadmap or dev diary fuels perception of dormancy even though the studio remains operating.

This case as Markdown · Estimates carry ±30-50% error per title.