Mosa Lina
Stuffed Wombat · 2023 · $7.99 · Adventure · deal grade B
Measured on 2026-09-23 13:19 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $791 to $1.2k per month
- Opportunity: $1.3k per month at x1.35 dormancy
- Estimated lifetime owners: 80.6k
- 96% positive across 2133 reviews · 19.8 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Mosa Lina is an infinitely generated puzzle platformer where randomized tool loadouts create emergent, physics-based challenges.
A quiet indie gem with exceptional user sentiment (95.6% positive) and genuine depth, Mosa Lina has generated $127k lifetime on a $7.99 price point and maintains $894/mo residual revenue with minimal marketing overhead. The game's procedural design, co-op multiplayer depth, and 15-hour median playtime suggest staying power for a niche audience; the developer has been inactive for 15 months since last public update. For a publisher seeking catalog titles with proven replayability and low revival cost, or a studio wanting to stress-test live-service iteration on a loyal base, this represents low-risk experimentation in design philosophy few AAA teams will attempt. Most realistic play: publishing.
- Risk: Current monthly review rate (18 reviews/mo) and player count (24 concurrent) indicate the community is small and may not expand without active marketing or content drops.
- Risk: Workshop integration suggests modding is core to the design; maintaining or expanding that ecosystem requires active tooling and curation.
- Risk: Developer has not posted publicly in 15 months; acquisition or publishing deal would likely depend on retaining or replacing core design talent.
This case as Markdown · Estimates carry ±30-50% error per title.